I was fortunate enough to bring to life the Luna bug in one of my favourite franchise : Predator badlands, at ILM.
Original concept design by Andrew Baker.
I was responsible for pushing a bit more the concept sculpt of the mouth, proposing different variations and the final topology and details sculpt.
The body was a team effort between the art department, my lead Dane Larocque and myself for the design and topology. I was lucky to do the final sculpt myself.
I worked closely with Giorgio Lorenzetti for the texture.
Lookdev done by Blandine Chanteur Coulon.
A big congratulation to the whole team and thanks to the team for trusting me on this one, as it was my first big creature in production!