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Moana from Motunui

A quick sculpt of Moana that I made for a colleague, Benjamin Bes, and I wanted to push her to the render. The sculpt and retopo took me 2 days and around 4 days for shading/Rendering.

Sculpt made in Zbrush, retopology and UVs in Maya, texture in Mari/Photoshop, shading/Render in Arnold 2017 and the final touch in Photoshop.

Benjamin made the hair groom, you can see his result here : https://www.artstation.com/artwork/AdvLW

This is my second attempt to make a portrait of an existing character, it was fun and I learnt a lot with this project.

- Sebino 2018

Moana Turnaround

Maya Wireframe without Eyelashes and Hair.

Maya Wireframe without Eyelashes and Hair.