Based on this awesome artwork by Daniela Uhlig ( https://www.artstation.com/artwork/gz91Q )
Hello!
This project was a lot of effort, I tried to push everything further wich allowed me to develop a better workflow, but also to improve my shading and skin sculpting skills.
The main difficulty was to create a head that work in full 3D from only one 2D view, it was a lot of back and forth. I tried to stick as much as possible to the original design, but for the shading I took the liberty to go for a more realistic approach.
Also, it's my second time with xGen, and I learned a lot with this project since I did both long and very short hair.
Everything you see have been done by hand, I used my own alphas for painting/sculpting.
Sculpted in Zbrush, retopo in Maya, groom with xGen and render with Arnold.
Thank you and I hope you liked it!